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- Frank Aalbers (frank@nbre.nfe.be) wrote:
-
- > A question about Map Images . When I use a 16 or 32 color as brushmap , is
- > it converted internally into 24-bit for LW to render ?
-
- > I just want to know if it is beter do use 16 color creyscale bumpmaps than
- > 256-greyscale to save memory . The same with 32 clolor brushmaps or 24-bit
- > maps .
-
- > At he moment my objects and lights for a scene are finished and I'm now
- > beginning with the textures . I only got 3.5 Meg left ... when I render .
-
- > ________________________________________________________________
- > | | |
- > | Frank Aalbers | -PIXION- computeranimations |
- > | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 |
- > | | Deurne Belgium |
- > |__________________________________|_____________________________|
-
-
- Yes, it is *much* better to reduce the colors in your image maps if you can get away with
- it. The most common thing to do is a color->gray for
- luminosity/transparency/displacement/diffusion maps since they only look at the luminosity
- of each pixel. This is one of the fundamental ways of saving memory on large animations.
- Not only will it save you memory, but also small amounts of time on each frame. :)
-
- Brian
- bdupras@bert.eecs.uic.edu
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